An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
Test project of Unity, comparison the performance of 1. rotate 10k cubes with 10k Update(), 2. One Update() to rotate 10k cubes, and 3. Use Job System to rotate 10k cubes