#
spine
Here are 74 public repositories matching this topic...
Cocos2d-Lua 社区版
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Sep 27, 2020 - C
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
lazarus
delphi
pascal
cross-platform
game-engine
freepascal
fpc
gltf
x3d
3d-game-engine
spine
2d-game-engine
object-pascal
castle-game-engine
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Sep 29, 2020 - Pascal
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
game
skin
animation
engine
character
mesh
side-scroller
cutout
2d
spine
unreal-engine-4
creature
deformation
bone
skeletal
creature-animation
creature-ue4
ue4-editor
creature-runtimes
paper2d
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Sep 10, 2020 - C++
Additional classes for HaxeFlixel
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Jul 2, 2020 - Haxe
基于Cocos2d-x 4.0,打造易用稳定的Cocos2d-x lua引擎。
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Sep 29, 2020 - C++
2D Skeletal Animation Creature Runtime for Godot Engine
android
skin
tile
skeleton
animation
engine
gmail
mesh
cut
godot-engine
pepper
side-scroller
ffd
2d
spine
creature-godot
creature-animation
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Jun 7, 2020 - C++
Viewer for many 3D model formats: X3D, glTF, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON
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Sep 24, 2020 - Pascal
Plugin component for PlayCanvas which enables support for Spine animations.
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Sep 6, 2020 - JavaScript
Documentation for Cacti, Spine, RRDProxy and more
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Aug 2, 2020 - CSS
Experimental parts and modules for the spine-unity runtime.
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Aug 26, 2018 - C#
Pytorch implementation of the paper Iterative fully convolutional neural networks for automatic vertebra segmentation accepted in MIDL2018.
paper
pytorch
segmentation
convolutional-neural-networks
spine
ct-images
pytorch-implementation
midl-conference
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Feb 14, 2020 - Python
Marimekko and bar mekko graphics in R
ggplot2
cran
r
plots
graph
graphs
plot
mondrian
plotting
bar-graphs
spine
bar-charts
submarine
matrix-chart
marimekko
olympic
cran-r
bar-chart
mosaic-plots
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Aug 27, 2018 - R
Spine segmentation using unet, the code is written in Python.
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Apr 17, 2020 - Python
Example project for Spine animations in Phaser 3 with TypeScript plus SpinePlugin typing files! 🌟
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May 28, 2020 - TypeScript
Cacti virtual appliance template
raspberrypi
centos7
stretch
cacti
cacti-deployment
smokeping
spine
buster
raspberry-pi-3
raspian
centos7-image
cacti-templates
upgrade-cacti
cacti-install
cacti-upgrade
smokeping-install
smokeping-upgrade
centos8
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Sep 15, 2020 - Shell
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
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Jun 23, 2020 - C#
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Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of