-
Updated
Oct 14, 2020 - C++
mmo
Here are 194 public repositories matching this topic...
-
Updated
Oct 13, 2020 - Java
-
Updated
Nov 10, 2018
-
Updated
Oct 7, 2020 - C#
-
Updated
Oct 15, 2020 - Java
-
Updated
Oct 15, 2020 - C++
-
Updated
Jun 18, 2020 - C
-
Updated
Oct 16, 2020 - C#
Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5
But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320
W
-
Updated
Sep 23, 2020 - TypeScript
-
Updated
Oct 15, 2020 - C#
-
Updated
Oct 15, 2020 - JavaScript
-
Updated
Oct 7, 2020 - C#
-
Updated
Oct 13, 2020 - Java
-
Updated
Oct 4, 2020 - C#
Task Description
As the game currently takes a long time to load, we need to ensure users are continued to be engaged in the game and not giving up. They need to be convinced that the page isn't stuck on the loader.
Acceptance Criteria
Clearer copy is written and loader selected from UI system
Copywrite Requirements
As above
Analytics Requirements
Looks like Region takes Areas and breaks them down into non-overlapping rectangles.
We should just do this directly in BaseRegion so we are only storing one set.
This will make more sense after the BaseRegion Spawn code is removed entirely.
-
Updated
Sep 4, 2020 - Java
Improve this page
Add a description, image, and links to the mmo topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the mmo topic, visit your repo's landing page and select "manage topics."
Motivation
Although it is better to get a self-designed HUD on
NetworkManager, but I think for beginner, there should be a keycan hide the
NetworkManagerHUDwhich will make them more convenient in testing demo or something like that.Proposed solution
Add something like: