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Sep 30, 2020 - C
game-engine-development
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
Here are 26 public repositories matching this topic...
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Mar 1, 2020 - C
Describe the bug
After compiling on 3.2 stable Godot with this integration, I'm trying to export a MacOS .dmg of the example project included on the repository, and I get the following message on the terminal:
FMOD Sound System: Live update enabled!
FMOD Sound System: File not found.
FMOD Sound System: File not found.
FMOD Sound System:
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Jun 15, 2020 - C++
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Oct 20, 2020 - Java
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Turn on -fstrict-aliasing -Wstrict-aliasing.
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Jul 22, 2019 - Go
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Inside of engine/MessagePump.java, there are two methods this issue is focused on: sendMessage(Message message) and sendMessage(String message).
The first one uses the message object created by the user and adds it to a message buffer. The second performs a lookup and uses the default message registered with the message pump.
However, a Message object has two things: a name and data. It woul
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Apr 17, 2020 - C
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May 18, 2020 - Game Maker Language
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- Wikipedia
- Wikipedia
Currently BL_Shader (and derived KX_2DFilter) can setup a shader only by passing the code of each processing units.
The idea of this issue is to allow the user passing file name ending with
.glsl: