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nvidia
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This is a real antique and should not be used. SPMG (single process, multiple-GPU) has been deprecated for a while. Should just remove this.
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I would like to be able to determine my device-wide primitive's temp_storage_bytes before I have all of the primitive's arguments ready. The interface for obtaining it ostensibly requires everything to be ready for the actual run - and the documentation does not make it clear what arguments it actually needs and what it's going to do with them (e.g. will it look at the input at all, in any way? Pr
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It would be wonderful if I could inspect the contents of thrust containers:
host_vectoranddevice_vectorin GDB (and more importantly, in VSCode). GDB allows customizing this.It would save a lot of time if I could inspect device vectors without having to bring them to the host (e.g. the pretty printer script would do that behind the