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  • Arctic Code Vault Contributor

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  1. GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.

    C++ 1.4k 372

  2. Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

    C++ 709 76

  3. HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

    C++ 479 130

  4. Clang build analysis tool using -ftime-trace

    C++ 427 34

  5. Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018

    C++ 294 31

  6. SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.

    C++ 220 13

455 contributions in the last year

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Activity overview
Contributed to aras-p/ClangBuildAnalyzer, AscendingMan/meshpreview, aras-p/BlackHoleDemo and 5 other repositories
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Contribution activity

October 2020

Created a pull request in ARM-software/astc-encoder that received 1 comment

Add "manual SIMD" utility (astcenc_vecmathlib.h) and use it in compute_lowest_and_highest_weight

compute_lowest_and_highest_weight today has manual SSE4.2 codepath and a scalar code path. Instead of that, replace it with an N-wide codepath usin…

+380 −133 1 comment
2 contributions in private repositories Oct 3

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