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particles
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function setupCanvas(canvas) {
// Get the device pixel ratio, falling back to 1.
var dpr = window.devicePixelRatio || 1;
// Get the size of the canvas in CSS pixels.
var rect = canvas.getBoundingClientRect();
// Give the canvas pixel dimensions of their CSS
// size * the device pixel ratio.
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;-
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Particles are now drawn in a random order, a cool option could be something like a
z indexthat places particles in a differentplaneof others, drawing them before or after otherz indexes.Particles with lower
z indexeswill be drawn first, the others with higherz indexwill be drawn last. The last drawn particles will be on top (particles in the samez indexwill be still random