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Oct 3, 2020
games
Here are 3,273 public repositories matching this topic...
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Oct 19, 2020
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
- Initialize Window
- Show it (
window.Read()) - Run
window.Disable() - The whole desktop environment freezes, nothing is clickable anymore
- Change to tty terminal and kill application
- Things are normal again
Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi
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Oct 26, 2020 - Haskell
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Sep 25, 2020 - CMake
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Aug 21, 2020 - C#
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Describe the feature you'd like
I'd like to standardize the "selected thing" appearance to what we're currently using for units/droids.
This means we should use the white corners for the selected structures as well, for consistency.
The structure highlight "flash" should perhaps also be disabled (but not mandatory).
Describe why do you think it is needed
Currently the highlighti
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
https://codepo8.github.io/css-fork-on-github-ribbon/
Make it more obvious that people can contribute to this list via github. I think the current text-only link in the description is easy to skip over and miss.
(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Oct 21, 2020 - C++
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
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Oct 8, 2020 - C++
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Oct 26, 2020 - Ring
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Here it is from original diablo 2:

The keys displayed should reflect the current user keybindings