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Oct 3, 2020
games
Here are 3,288 public repositories matching this topic...
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Oct 19, 2020
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Type of Issues (Enhancement, Error, Bug, Question)
Bug:
- Initialize Window
- Show it (
window.Read()) - Run
window.Disable() - The whole desktop environment freezes, nothing is clickable anymore
- Change to tty terminal and kill application
- Things are normal again
Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi
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Oct 26, 2020 - Haskell
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Oct 29, 2020 - CMake
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Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
https://codepo8.github.io/css-fork-on-github-ribbon/
Make it more obvious that people can contribute to this list via github. I think the current text-only link in the description is easy to skip over and miss.
(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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Oct 21, 2020 - C++
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
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When a game client disconnects, the game server should remove the game client entity.
#396 is related