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Stackoverflow from TypeHandler / ThreadPoolExecutor$Worker in GooeyDefence
Bug
#4215
opened Oct 24, 2020 by
Cervator
feat(JOML): SkeletalMeshComponent: scale renders new gltf models invisible
#4197
opened Oct 12, 2020 by
casals
Cleanup after glTF model format change
Artwork
Bug
Content
Good First Issue
Hacktoberfest
#4156
opened Sep 21, 2020 by
Cervator
12 of 32
Substantial delay in connecting a player to a multiplayer server running JoshariasSurvival
Multiplayer
Performance
#4154
opened Sep 19, 2020 by
Cervator
Durability display overflows its usual one-line UI widget
Bug
Good First Issue
Hacktoberfest
UI
#4153
opened Sep 19, 2020 by
Cervator
Client may (re)spawn with camera stuck at 0,0,0 under certain circumstances in multiplayer
Bug
Multiplayer
Needs Info
#4152
opened Sep 19, 2020 by
Cervator
UI to create new multiplayer identity
Enhancement
Good First Issue
Hacktoberfest
Security
UI
#4145
opened Sep 11, 2020 by
keturn
Auto-save / save on exit to main menu can encounter a stall until a save abort (timing issue?)
Bug
#4142
opened Sep 6, 2020 by
Cervator
Harden against "Cannot set a changed component with a null component variable"
Bug
#4135
opened Aug 23, 2020 by
Cervator
Advanced Game Setup: "Disable All" actually disables all, including active gameplay module
Bug
Good First Issue
UI
#4129
opened Aug 17, 2020 by
Qwertygiy
Block collision area not updating with CeilingSupportedFamily
Bug
#4115
opened Aug 5, 2020 by
skaldarnar
BlockRegion intersection tests incorrect.
Bug
Good First Issue
#4086
opened Jul 14, 2020 by
4Denthusiast
New create game phase / UI screen: Game universe pre-initialization
Architecture
Enhancement
Mentor Size
Research
UI
#4068
opened Jul 4, 2020 by
Cervator
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