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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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When a game client disconnects, the game server should remove the game client entity.
#396 is related
Currently, if credentials are in use, they are authenticated in the master’s onUpdate method. For example:
However, this is not the case for onSync or the new onConnectionChange (#839) methods, which presents a potential security flaw. If a match is using credentials
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
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With #4150 merged we have a new model format: glTF ! This should be a much easier and long-lived format than the old md5 one. There are still some bits of cleanup and bugs to fix. Not necessarily all needed as part of this issue and some bits might be worthwhile to split out
Some of the following checkboxes may be suitable Good First Issues for anybody with some
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
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- Wikipedia
- Wikipedia
Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro