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ogre-next
aka ogre v2 - scene-oriented, flexible 3D engine written in C++
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ogre-caelum
Forked from RigsOfRods/ogre-caelumCaelum is a plugin for OGRE for rendering of dynamic and realistic skies
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ogitor
Ogitor SceneBuilder, the WYSIWYG scene editing environment for OGRE
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ogre-meshviewer
Viewer for .mesh model files as consumed by OGRE as well as any format supported by assimp
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language-ogre-script
Syntax highlighting for Ogre Scripts in Atom/ VSCode
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particleuniverse
Forked from spookyboo/particleuniverseParticle Universe plugin for Ogre3D with community fixes
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ogre-procedural
procedural geometry for Ogre3D
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ogre-audiovideo
plugins for theora video playback and openAL audio playback
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ogre-planet
dynamic level of detail for planetary rendering
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ogre-next-deps
Packaged ogre-next dependencies' sources with a convenient CMake build system.
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evolution
proposals for changes and enhancements to OGRE
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ogre-pagedgeometry
Forked from RigsOfRods/ogre-pagedgeometryPaged Geometry is a plugin for OGRE for rendering of dense vegetation
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maya-exporter
Forked from bitgate/maya-ogre3d-exporterUpdated Maya-to-Ogre3d exporter (compatible with Maya 2018)
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ogre-attic Archived
For historical needs only. All exported CVS history with metadata.