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554 contributions in the last year
Contribution activity
November 2020
October 2020
Created a pull request in godotengine/godot that received 6 comments
Exposed VIEWPORT_SIZE and SCREEN_TEXTURE to global space of shaders
Which allows using them in custom functions in shaders with Spatial(SCREEN_TEXTURE, VIEWPORT_SIZE) and CanvasItem(only SCREEN_TEXTURE) shader modes…
- Fix biased output of randi_range
- Removed redundant line from TextEdit
- [3.2] Shows ColorRect in Color constants autocompletion
- Auto-conversion between int and float constants for some cases in shader
- Shows ColorRect in Color constants autocompletion
- Fix textureSize & texelFetch shader compilation errors
- Remove printing of windowpos/screenpos inside MenuButton::pressed
- Fix custom property editor to correctly show Basis
- Removed underscore from GraphEdit begin/end_node_move signals
- Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
- Fix visual shader node expression undo/redo for set_size and expression
- Fix copy/paste/duplicate for particle mode in visual shaders
- Refactor delete nodes functions in visual shader editor
- Fix autocompletion for emit_particle in shader editor
- Adds Metallic to spatial light input of visual shaders
- Removed unused method Geometry3D.get_uv84_normal_bit
- Places preview visual shader button to the left
- [3.2] Fix undo for moving multiple visual shader nodes
- Added visual shader node to easy gather data from a CurveTexture
- Fix typo in VisualShaderNodeSample3D::generate_code
- Fix default parameter in Texture visual shader nodes for sky/particles modes
- Fix VisualShaderNode::set_output_port_connected
- Updates size of float constant in visual shader if empty is selected
- Add an option to select a predifined constant in visual shader editor
Created an issue in godotengine/godot that received 1 comment
Duplicating seems broken for VisualShaderNodeCustom
Godot version:
3556bc4
OS/device including version:
Win10
Issue description:
duplicate() function seems broken for VisualShaderNodeCustom in curren…