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130 contributions in the last year
Activity overview
Contribution activity
December 2020
November 2020
Created a pull request in godotengine/godot that received 7 comments
Implement Bresenham line algorithm in Geometry2D
I need it to paint on TileSet, Tilemaps, and it should also be useful for the Gridmap editor. Note: This implementation is taken from the one in T…
Reviewed 13 pull requests in 1 repository
godotengine/godot 13 pull requests
- Add outline to ruler tool
- Fixed tile_set_editor_plugin.cpp selection issue where it wouldn't cycle through all subtiles of an autotile.
- Expose _edit_use_rect, _edit_is_selected_on_click and _edit_get_rect to script to handle editor selection for custom drawn nodes
- Add `AspectRatioContainer` class
- fixed Camera2D rotation with non-square zoom
- InputEvent as_text now returns readable string. Added to_string for debug strings
- Allow creating projects in non-empty folders with a confirmation popup
- Use 75% editor scale on small displays automatically
- Shell Open With Default Program Master
- Fix for linux joypad D-pad zeroing
- Allow getting Input "axis" and "vector" values by specifying multiple actions
- Make Path3D handles visible and consistent with 2D.
- fix(editor): TileMap floodfill with same tile ID and different variation
Created an issue in godotengine/godot-proposals that received 104 comments
Rework tilemaps and tilesets
Describe the project you are working on: Godot Describe the problem or limitation you are having in your project: Tilemap/Tileset UX is bad Draft p…