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Sign upIncorrect collider event sample #171
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The latest version of Unity Physics now allows users to Furthermore the upcoming release will add a |
Hi!
I recently tried to create a game on dots and I used Unty Physics Sample as reference for few things.
I found collider event example there which can be incorrect.
I am talking about sample below:
`[UpdateAfter(typeof(EndFramePhysicsSystem))]
unsafe public class CollisionEventImpulseSystem : JobComponentSystem
{
BuildPhysicsWorld m_BuildPhysicsWorldSystem;
StepPhysicsWorld m_StepPhysicsWorldSystem;
} `
It may produce job dependency problems. You can look at this post on unity forum about this problems: Post on Unity Forum