New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
[OpenGL] Redundant calls to vertex layout setup code when pipeline and/or vertex buffer hasn't changed
#312
opened Oct 2, 2020 by
RaZeR-RBI
[D3D11]: Wrong input layout used on equal vertex layouts but different vertex shaders
#294
opened Aug 9, 2020 by
Helco
[D3D11] BindUnorderedAccessView breaks for compute if any structured buffers are marked as non-compute
#292
opened Jul 29, 2020 by
Doom2fan
[Metal/iOS] Custom framebuffer or render texture sampling is ignored
#277
opened Apr 29, 2020 by
JulienNoble
UWP applications using Veldrid don't compile in Release mode
#273
opened Apr 16, 2020 by
PhilippeMonteil
[Vulkan] Accidental heavy allocations in VkGraphicsDevice.CompleteFenceSubmission
#267
opened Apr 11, 2020 by
Doom2fan
[Feature request] ClearDepthStencil overload that lets you choose which to clear
#261
opened Mar 9, 2020 by
Doom2fan
Veldrid.SDL: 32-bit SDL2.dll version is copied to output in 64-bit build?
#255
opened Mar 2, 2020 by
KillaMaaki
Vulkan/MoltenVK: vkCreateDevice queueFamilyIndex Vulkan validation error
#249
opened Jan 27, 2020 by
chances
Previous Next
ProTip!
Mix and match filters to narrow down what you’re looking for.