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2,091 contributions in the last year
Contribution activity
October 2020
Created a pull request in mrdoob/three.js that received 4 comments
Docs: Move to let/const.
Except for Arabic and Chinese translations, this PR moves the documentation to let/const.
- Examples: Clean up.
- MaterialLoader: Make parse() more robust.
- Editor: Fix ViewHelper with translated camera.
- Examples: Resolve linter issues.
- Examples: Clean up comments.
- Examples: Clean up.
- Examples: More clean up.
- Examples: More clean up.
- Examples: More clean up.
- Examples: More clean up.
- Examples: More clean up.
- Examples: More clean up.
- Examples: Clean up web audio demos.
- Examples: Remove THREE.Fire.
- STLExporter: Use BufferGeometry, supported skeletons.
- CubeTexture: Clarify envMap flip.
- Docs: Improved code examples in Arabic pages.
- WebGLGeometries: Fix memory leak when disposing Geometry.
- Object3D: Add removeAll().
- Docs: Improve VideoTexture page.
- WebGLRenderer: Integrate PMREM, add setBackgroundBlurriness().
- OutlinePass: Exclude point cloud and lines.
- SSAOPass: Make visibility cache to a property.
- Examples: Remove ExplodeModifier.
- Editor: Support animation export with GLTFExporter.
- Some pull requests not shown.
- TS: Add missing DataTexture2DArray declaration
- Docs: Added missing Doctype
- RectAreaLight: Add half-float support.
- Into Editor Add 'New Project', 'Load Project' and 'Save Project'
- Update SelectionHelper.js
- Fix OBJLoader not generating normals when the file does not describe …
- TS: Remove Scene.dispose definition
- Doc: Updated Quaternion.setFromRotationMatrix() to specify the matrix needs to be pure
- Docs: Move to let/const, and clean up.
- docs: Clean up.
- TS: add 'is...' boolean to every texture type
- Update Creating-a-scene.html
- Docs: Update Creating-a-scene.html
- Math: Covert to ES6 default value.
- TS: Export TextGeometryParameters
- GLTFExporter: Clean up.
- Editor: Clean up.
- VideoTexture: Fix error when detecting requestVideoFrameCallback
- WebGLRenderer: Traverse only visible lights in compile()
- Examples: add glsl tag.