gameboy
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I tried saving and loading a state, but the resulting images differ. Mario shows a different animation frame. Might be related to #99
from pyboy.utils import WindowEvent
import pyboy as pyboy
import numpy as np
import io
# Load Super Mario Land and progress to start of game
boy = pyboy.PyBoy('SuperMarioLand1.gb')
boy.set_emulation_speed(0)
for i in range(100):
boy.tick()
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This would vastly help the Dev experience for game developers
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.