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Unity
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
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We should add the Dispose pattern to the style guide so we don't have to go hunting for it whenever we need it. We should also audit the existing code to make sure it follows the correct pattern where it needs to.
private bool disposed;
public virtual void Dispose(bool disposing)
{
if (disposed) return;
disposed = true;
if (disposing) {
// dispose managed stuff
Created by Unity Technologies
- Organization
- Unity-Technologies
- Website
- unity3d.com
Short description
Protagonist's State Machine Current State goes to Sliding State when it's falling from a platform without jumping.
Expected behavior
It seems to me that's it's much more intuitive if the character would go to a Falling State (That doesn't exist) or at least the JumpDescending State.
To Reproduce
Steps to reproduce the behavior: