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Forked from microsoft/MixedRealityToolkit-Unity
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
C#
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Forked from k0dep/Originer

🧳 The package for Unity3d which makes it possible to automatically resolve UPM dependencies on projects located on Github.C#
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1,214 contributions in the last year
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July 2020
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June 2020
Created a pull request in microsoft/MixedRealityToolkit-Unity that received 10 comments
Add a .unitypackage for MRTK's TestUtilities
The TestUtility refactor that @CDiaz-MS did a while back added some cool NuGet package for the MRTK test infrastructure. This has been used interna…
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- Add off-by-default verbose logging support to the MRTK
- Removes the memory alloc of FocusProvider::GetPointers
- Update references to Rest to specify more fully qualified names.
- Re-enable source debugging for the nuget packages
- Fix platform-specific profile deserialization issues
- Update the release notes to point to where to download the MRTK bits.
- Pave the release notes to create a space to track updates, breaking changes, and known issues for the next release.
- Rollback #7986
- Update Unity versions for public CI / PR validation
- Replace Assets/link.xml with dynamically created one in MRTK.Generated
- Modify how spatial mesh updates are handled
- Normalize copyright and license header formats
- Lay the foundation for supporting UPM packaging of MRTK
- Make the RemoveController API public so that applications can work around stale sources when the app is paused
- Oculus XRSDK support
- NonNativeKeyboard add events for when char and function keys pressed
- Turn off head gaze override by default
- Update MixedReality.Toolkit.Foundation.nuspec
- Add a .unitypackage for MRTK's TestUtilities
- Update InputSimulationWindow to show pause button
- Update test icons
- Update some textures to load by GUID
- Damped harmonic oscillator/elastic sim system
- Fix SurfaceNormalOffset configurability + custom inspector for Tap to Place
- Added basic joystick control
- Bounds override fix
- Updated BoundsControl rotation calculations + lerp/smoothing
- Optional Forces for ObjectManipulator
- First set of active profile change fixes
- Fixed cursor persisting on screen when app is suspended
- Move "Enable MSBuild for Unity" from config dialog to MRTK menu
- Ensure that the MixedRealityInputModule.OnPointerUp does not throw a KeyNotFoundException
- Update README_HandCoach.md
- Some pull request reviews not shown.