obs-browser
CEF Based obs-studio browser plugin
JS Bindings
obs-browser provides a global object that allows access to some OBS-specific functionality from JavaScript.
Get Browser Plugin Version
/**
* @returns {number} OBS Browser plugin version
*/
window.obsstudio.pluginVersion
// => 1.24.0Register for event callbacks
/**
* @typedef {Object} OBSEvent
* @property {object} detail - data from event
*/
window.addEventListener('obsSceneChanged', function(event) {
var t = document.createTextNode(event.detail.name)
document.body.appendChild(t)
})Available events
Descriptions for these events can be found here.
- obsSceneChanged
- obsSourceVisibleChanged
- obsSourceActiveChanged
- obsStreamingStarting
- obsStreamingStarted
- obsStreamingStopping
- obsStreamingStopped
- obsRecordingStarting
- obsRecordingStarted
- obsRecordingPaused
- obsRecordingUnpaused
- obsRecordingStopping
- obsRecordingStopped
- obsReplaybufferStarting
- obsReplaybufferStarted
- obsReplaybufferStopping
- obsReplaybufferStopped
Get the current scene
/**
* @typedef {Object} Scene
* @property {string} name - name of the scene
* @property {number} width - width of the scene
* @property {number} height - height of the scene
*/
/**
* @param {function} callback
* @returns {Scene}
*/
window.obsstudio.getCurrentScene(function(scene) {
console.log(scene)
})Get OBS output status
/**
* @typedef {Object} Status
* @property {boolean} recording - not affected by pause state
* @property {boolean} recordingPaused
* @property {boolean} streaming
* @property {boolean} replaybuffer
*/
/**
* @param {function} callback
* @returns {Status}
*/
window.obsstudio.getStatus(function (status) {
console.log(status)
})Save OBS Replay Buffer
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.saveReplayBuffer()Register for visibility callbacks
This method is legacy. Register an event listener instead.
/**
* onVisibilityChange gets callbacks when the visibility of the browser source changes in OBS
*
* @deprecated
* @see obsSourceVisibleChanged
* @param {boolean} visibility - True -> visible, False -> hidden
*/
window.obsstudio.onVisibilityChange = function(visibility) {
};Register for active/inactive callbacks
This method is legacy. Register an event listener instead.
/**
* onActiveChange gets callbacks when the active/inactive state of the browser source changes in OBS
*
* @deprecated
* @see obsSourceActiveChanged
* @param {bool} True -> active, False -> inactive
*/
window.obsstudio.onActiveChange = function(active) {
};Building on OSX
Building CEF
Getting
- Download CEF Mac 64 from http://opensource.spotify.com/cefbuilds/index.html
- Use CEF branch 3770
- Extract and cd into the folder
Setting Up Project
mkdir build
cmake -D CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY=libc++ -G Xcode ..
open cef.xcodeproj/Building
Build in Xcode (⌘+B)
TODO: tell user to move stuff, or update FindCEF.cmake
Building OBS and obs-browser
Installing Dependencies
brew install ffmpeg x264 qt5 cmakeSetting Up Project
git clone --recursive https://github.com/jp9000/obs-studio.git
cd ./obs-studio
git clone git@github.com:kc5nra/obs-browser.git ./plugins/obs-browser
echo "add_subdirectory(obs-browser)" >> ./plugins/CMakeLists.txt
mkdir build
cd ./build
cmake -D CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake -D CEF_ROOT_DIR=/Users/username/Development/cef_binary_3.2883.1540.gedbfb20_macosx64 -D BUILD_BROWSER=yes -G Xcode ..
open obs-studio.xcodeproj/Building
Build in Xcode (⌘+B)
Building on Windows
Building CEF
Getting
- Download CEF Windows 64bit from http://opensource.spotify.com/cefbuilds/index.html
- Use CEF branch 3440 or newer (3579 if you want shared texture support)
- Extract and cd into the folder
Setting Up the Project
- Run cmake-gui
- In "where is the source code", enter in the repo directory (example: C:/Users/User/Desktop/cef_binary_3.2743.1445.gdad7c0a_windows64).
- In "where to build the binaries", enter the repo directory path with the 'build' subdirectory (example: C:/Users/User/Desktop/cef_binary_3.2743.1445.gdad7c0a_windows64/build).
- Press 'Configure' and select the generator that fits to your installed VS Version: Visual Studio 12 2013 Win64, Visual Studio 14 2015 Win64 or Visual Studio 15 2017 Win64
- Press 'Generate' to generate Visual Studio project files in the 'build' subdirectory.
- Open cef.sln from the 'build' subdirectory
Building
- Build at least libcef_dll_wrapper (as Release), the rest is optional and are just clients to test with
Building OBS and obs-browser
Follow the OBS build instructions
https://github.com/jp9000/obs-studio/wiki/Install-Instructions#windows
Setting Up Project
- Enable BUILD_BROWSER and set the CEF_ROOT_DIR path in cmake-gui for obs-studio (example: C:/Users/User/Desktop/cef_binary_3.2743.1445.gdad7c0a_windows64)
-
- Press 'Generate' to generate Visual Studio project files in the 'build' subdirectory.
- Open obs-studio.sln from the 'build' subdirectory
Building
Build in Visual Studio