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lighthouse
emansipater
emansipater commented Nov 9, 2020

Description

The Lighthouse book does not currently list all command line options/arguments for reference

Version

The Lighthouse book does not appear to be versioned

Present Behaviour

Currently some specific command line options are given under particular sections, but there is not exhaustive list in one place.

Expected Behaviour

There should be a page in the Lighth

dapplion
dapplion commented Dec 1, 2020
  • We want the release changelog to be auto-generated
  • Following standard commits is too annoying

What if we use standard commits syntax but for PR titles. It's a smaller burden and allows editing until it's merged. For example Prysm release changelogs are based on PRs and look very clean and compact https://github.com/prysmaticlabs/prysm/releases/tag/v1.0.0

  • Research tooling to automate c
mkalinin
mkalinin commented May 9, 2019

Background

There is a bunch of consensus types derived from UInt64 like SlotNumber, EpochNumber, ShardNumber, etc. Variables of these types could get underflowed or overflowed during various calculations. It would be nice to catch these cases all over the code in tests.

To Do

Implement a flag that would enable assertion that no underflows/overflows happens in UInt64 variable

mattdeboard
mattdeboard commented Jan 1, 2019

This feature would empower server/bot admins to:

  • Add new games
  • Add new maps to existing games
  • Add new modes to existing games

I envision this feature adding a few different commands. The names can be whatever, but just for example:

  • !gameadd <gamename> [<num_teams>] [<num_players_per_team>] [<map_names>]
    • gamename: Self-explanatory. e.g. "Overwatch", "Rocket League."

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