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Add Tag option for classes which do not inherit from NetworkBehaviour and use [Command] [RpcClient] tags
#2281
opened Sep 27, 2020 by
Jerichos
Allow NetworkBehaviour on child objects of a NetworkIdentity
enhancement
#2276
opened Sep 26, 2020 by
julianstopher
Add a key that can hide the NetworkManagerHUD
enhancement
good first issue
#2271
opened Sep 25, 2020 by
dnqbob
OnDeserialize failed for custom NetworkBehavior on Player Game Object
#2255
opened Sep 16, 2020 by
DulupaZ
Make an option to have SyncVar hooks called on Server
enhancement
#2230
opened Sep 7, 2020 by
TufanMeric
Additive Scene Loading Keeps networkidentity objects disabled
#2181
opened Aug 21, 2020 by
francescoStrada
Websocket Transport SSL/WSS Throws TlsException: Handshake failed
websockets
#2107
opened Jul 26, 2020 by
jimu
EndOfStreamException: ReadString too long during network discovery
#2102
opened Jul 21, 2020 by
netpoetica
StartServer: add an option to allow players objects on server to receive ClientRpc calls
#2083
opened Jul 12, 2020 by
Cpasjuste
Calling StopClient from OnStopClient (with other function in between) causes StackOverflowException
bug
#2080
opened Jul 9, 2020 by
James-Frowen
NetworkBehaviour.SetDirtyBit(string fieldname) overload for setting dirty bit of a specific field
enhancement
#2079
opened Jul 7, 2020 by
Lumeriith
Network manager does not spawn scene objects is "AutoCreatePlayer" is false
bug
#2075
opened Jul 6, 2020 by
James-Frowen
startOnHeadless start server even if one is already running
enhancement
good first issue
#2071
opened Jul 6, 2020 by
James-Frowen
Add OnStopLocalPlayer to match OnStartLocalPlayer
enhancement
#2070
opened Jul 6, 2020 by
James-Frowen
Secure WebSocket error on Safari -9801: Cipher Suite negotiation failure
#2057
opened Jun 30, 2020 by
Jackal93
Apathy doesn't fully respect the transport being disabled by breaking out of its update loop
#2033
opened Jun 24, 2020 by
NarryG
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Updated in the last three days: updated:>2020-09-25.