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tilemap-editor
Here are 16 public repositories matching this topic...
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
c-plus-plus
gui
gameboy
graphics
game-development
tilemap
snes
gameboy-advance
game-boy
gameboy-color
tilemap-editor
tilesets
fltk
nintendo-ds
tileset
tilemaps
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Aug 29, 2021 - C++
Build a Speulnky-like level in under one minute using a procedural Tilemap smart brush that you build yourself! http://gdev.tv/cudgithub (Section REF: TV_CUD)
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Jan 15, 2021 - C#
This extension can auto-generate tile prefabs with texture.You can quickly make tiles that automatically find neighbors around them, and Auto-Update sprites to fit tiles just like the RPG - Maker tile map.
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Apr 10, 2017 - C#
A tile map editor for 2d platform games.
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Jan 12, 2021 - JavaScript
TileMap Editor is a fat-free tile map editor with zero dependencies and a scalable, mobile-friendly interface
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Aug 28, 2021 - HTML
Tilemap Helper : A GIMP plugin to help with creating tile maps and tile sets for games
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Nov 11, 2020 - C
An easy to learn and easy to use tilemap editor, still in development.
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Aug 27, 2021 - C++
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Sep 14, 2019 - Java
C++ librarie for opening and reading Tiled's files
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Dec 14, 2013 - C++
Small library for creating (visually), editing and using tilemaps.
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Nov 1, 2020 - Lua
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When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha