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game-engines
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
Here are 12 public repositories matching this topic...
Papercraft videogame cartridges you can print and pirate with a copy machine.
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Feb 29, 2020 - JavaScript
A curated list of awesome JavaScript Games 🎮
open-source
games
game-development
js13k
js13kgames
awesome-list
html5-game-development
javascript-game
js-games
javascript-games
javascript-game-engine
html5-games
games-list
awesome-lists
game-engines
html5-game-engine
js13kgames-starter
web-monetization
web-games
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Jun 25, 2020
A compilation of game dev related media (podcasts, Youtube, article, books, etc..)
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Dec 9, 2019
C# framework and editor for pseudo-8-bit tile-based game creation
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Jun 26, 2020 - C#
A phaser.js shim for TypeScript types.
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Jan 26, 2018
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May 24, 2020 - C++
Everybody loves playing Bomberman. Good news. The goal of this project is to create a full implementation of a 3D Bomberman video game.
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Dec 12, 2018 - C++
A game engine designed to make creating games fun!
game-engine
phaser
game-development
game-maker
2d-game
2d-game-engine
2d-game-framework
game-dev
game-engines
2d-game-library
game-engine-2d
2d-game-development
quixotic-engine
quixotic
2d-game-engine-js
js-game-engine
browser-game-engine
2d-js-game-engine
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Jun 3, 2020 - JavaScript
The Accelerate Crystal-Based modern style game engine
game-engine
game-development
game-engine-3d
crystal-language
3d-game-engine
3d-engine
game-engines
crystal-lang
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Nov 29, 2018 - Crystal
Game engine development playground in Angular.io
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Jun 7, 2020 - TypeScript
A simple 2D game engine that allows you to draw shapes in C++
opengl
cross-platform
game-engine
cpp
glfw
game-development
cpp17
cpp-library
glfw3
game-engines
draw-shapes
engine-dev
engine-development
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Jan 16, 2020 - C++
- Wikipedia
- Wikipedia
I suggest adding a
.gitattributeswith some merge driver lines so thatscript.js index.html main.css main.js options.jsare excluded from merge, and maybe adding a "how to" in the readme/docs on updating the engine.
And perhaps a bit about gulp and the addons you're using too.