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A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
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Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
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This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones,…
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A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
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Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project