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PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
Java 10 3
More than 2000 sprites on a low/medium end Android mobile phone using one draw call in OpenGL ES 2.0. Supports running on J2SE using JOGAMP. Uses #graphics-by-opengl and #graphics-engine. Download …
Java 1
Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.
Graphics engine based on #graphics-by-opengl. Provides support for custom graphic primitives such as tiled sprites and charmaps.
Vector and Matrix functions and classes
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