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foundryvtt

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Shuggaloaf
Shuggaloaf commented Jun 1, 2021

Environment Details

  • Foundry Core Version: 0.7.9
  • System & Version: 5e 1.2.4
  • OS & Browser: Win 10 & All (Electron, Chrome ,FF)
  • Hosting: self
    (Forge, Self Hosted, Electron App, etc might be relevant)

Describe the bug
When the GM Screen window width is set to a narrow percentage, and there are enough tabs to wrap, the GM Screen Button wraps to the bottom line. This causes unwa

A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/>

  • Updated Jun 29, 2021
  • TypeScript

Implements two-way communication between Foundry VTT and Twitch, allowing for two-way chat plus adds dice rolling requests, a tabbed chat window, a separate dice engine for just for viewers, event handling and several moderation commands directly into Foundry itself, bringing your streamed game to the next level of interactivity!

  • Updated Apr 16, 2021
  • JavaScript
OctarineSourcerer
OctarineSourcerer commented Dec 22, 2020

Currently, to figure out which of the wound boxes to check, there's a LOT of calling handlebars functions, and it doesn't early-exit. This is more than it needs, and is a bit of a hack - I'd like to NOT have to check a little bit of maths 40 times on loading. Once, yes. Twice, no. Might have to write a handlebars helper that batches the whole lot of wound boxes.

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