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nintendo-switch

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richardsedai
richardsedai commented Aug 3, 2019

I've tried launching this from the .exe in the zip file download and by installing it via the Installer.msi both keep giving me the "not a valid Win32 application" message shown in the screenshot attached here. I'm running Windows XP on Parallels Desktop 14 on a Mac Mini with a 3GHz Intel Core i7 and 16GB of RAM so it isn't an issue of hardware compatibility or at least it shouldn't be. If anyone

vgmoose
vgmoose commented Nov 3, 2018

On PC and Wii U, the +/start/enter button can be used to exit the app, but on switch this is ignored, as if the button never fires. It could be a misalignment between the SDL2 gamepad controls between Switch and Wii U.

If it's really just the start button behavior is different, maybe it should be moved to a different button

TechGeekGamer
TechGeekGamer commented Dec 19, 2019

Describe the bug
When trying to dump games on a secondary console, it would give an error

To Reproduce
Steps to reproduce the behavior:

  1. Go to Dump installed SD card / eMMC content
  2. Click on Any of the games downloaded from the eShop
  3. Click on Nintendo Submission Package (NSP) dump
  4. Click on Dump base application (if updates are installed)
  5. Click on `Start NSP d
switch-remoteplay
McSwindler
McSwindler commented Sep 21, 2020

I attempted to use the remote from my mobile phone, it worked for the most part, but I ran into some issues. I don't know how many people will actually be doing this, it might be a good option for some games and to play with people who may not have a controller setup on their PC.

  1. While dragging the analog sticks, the web page scrolls around as well. Should disable the scroll function when th
Orycterope
Orycterope commented Aug 28, 2019

display_bsod internally calls the map_framebuffer syscall to map the framebuffer, because we . were lazy and didn't want to duplicate code. However this syscall retrieves the current process to map it in its process memory.

When we're panicking during early boot, CURRENT_PROCESS is None and this panics in the panic handler.

We should instead do a second function that maps it in the k

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