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2D game engine, with a mruby scripting system.
Updated
Scripts for the moon game engine
Updated
Class variable like attributes, without the class variable quirks
Updated
DataModel for loading TMX (Tiled) data
Updated
Moon Serialization package
Updated
Maybe your object will be copied, maybe not, but you don't have to know that
Updated
DataModel extracted from Moon's std package
Updated
Mock classes of Moon's internal API, used for testing
Updated
Logfmt encoding for moon
Updated
An empty, no-op IO object
Updated
Sample project
Updated
Simple implementation of memoized attributes
Updated
Inflection package for moon (extracted from Rails Active Support)
Updated
forked from rougier/freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType
Updated
Its a fork/copy/mirror of gorilla-audio used for moon
Updated
forked from archSeer/SOIL
Simple image uploader primarily for OpenGL
Updated
forked from mruby/mruby
Lightweight Ruby
Updated
Simple Image Library, Its just stb_image though. (WIP)
Updated
The Repository pattern for Moon
Updated
Project management tool for Moon
Updated