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animations
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In order to have a well documented API we need to describe what each class, struct, enum and method responsibilities are and how to use it.
Randomizable value properties are a mess, there is a lot of minimumValue (random and animation have it) properties and a value.
This must be simplified in a simpler property type:
value: number | IRangeand the new IRange interface is made like this:
interface IRange {
min: number,
max: number
}Old properties should be
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Currently, the framework is lagging unit testing. Add some unit test.
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The current example app is a really simple approach on what can be done with ViewAnimator. Even though the library is not complex to integrate and use on your own projects it would be nice to show how to use different animations in different scenarios.
I'd be replicating the app should on the animations Complex header.
<image src="https://cdn.dribbble.com/users/702789/screenshots/381608