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mmorpg
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Just a quick refactor idea, when we load (and reload) tables, it says
sLog->outString("Re-Loading smthg definitions...");
- Imo we should replace "smthg" by something close to the table name or the exact table name
- We should replace "definitions" by "rows" as we are simply loading rows from the DB, no need to try to sound more intelligent than needed, let's be clear
Re
I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide
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Describe the bug
Missing notably civilians and citizens - needs auditing. This bug includes missing the level 18 civilian that trades cat for death runes.
Additional context
Dialogues most likely need placing as well
The FLYFF client tries to connect to the world server using the default 5400 port. This implies that the world servers cannot be hosted on the same machine.
In order to improve flexibility, Rhisis should provide an option to send the world servers port to the client once the CERTIFY packet is handled in the LoginServer.
Motion System
Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5
But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320
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Describe the bug
If startOnHeadless is true it start a server even if one has already started. This is because it runs in start so is later than other code that runs in awake.
Expected behavior
NetworkManager should check if Server is active (or is in offlinemode) before calling
StartServer