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Game engine

Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.

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heinezen
heinezen commented Nov 24, 2020

Required skills: Python, maybe Cython

Difficulty: Medium

The openage converter is able to optimize the compression for created PNG files by utilizing a search algorithm inspired by OptiPNG. To do this, the search algorithm first tries 8 different compression settings by creating PNGs with these settings in-memory. The compression settings that produ

gravestench
gravestench commented Dec 7, 2020

We should refactor the way we handle opened UI panels. The code for this is in d2game/d2player/game_controls.go. In particular, look towards GameControls.onEscKey.

I am thinking that we should implement a stack in GameControls for managing the panels.

It could be used like this:

type panel interface {
	IsOpen() bool
	Close()
}

type panelContainer interface {
	HasOpen
boardgame.io
amethyst
CleanCut
CleanCut commented Aug 7, 2020

We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!

Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t

bevy
Azales94500
Azales94500 commented Dec 8, 2020

Hello,

I just started using Bevy and I wanted to start experimenting a bit with a small project, I wanted to put an image as an icon in the game window, but I couldn't find how to do it, even searching in the documentation, I specify that I'm using version 0.3.0 of Bevy, is it me who missed something? Or is this feature not yet implemented?

If it is not implemented, would it be possible to j

Terasology
keturn
keturn commented Sep 11, 2020

Use Case

As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.

I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.

Discussion

This can be done by removing the `security.

stride
johang88
johang88 commented Jul 30, 2020

Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.

To Reproduce
Steps to reproduce the behavior:

  1. Add instancing component to an entity,
  2. Add model component to the same entity
  3. Exception time

Expected behavior
It should not crash.

Screenshots
If applicable, add screenshots to

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