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weird pixelPerfectOverlap() behaviour when working in cpp target
#2247
opened Jan 15, 2020 by
NulllStack
Mouse is visible after `FlxG.mouse.visible=false` if the game starts unfocused
#2237
opened Oct 24, 2019 by
raulfpl
Gamepad firstJustPressedID() always returns GUIDE instead of NONE for XInput
#2220
opened Jun 27, 2019 by
JoeCreates
Crash when FlxMouseEventManager is used to close a substate with animated sprite
#2201
opened Jan 8, 2019 by
Tembac
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