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Dec 20, 2020 - JavaScript
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webgpu
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JavaScript 3D library.
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svg
webgl
html5
canvas
augmented-reality
webaudio
virtual-reality
webgl2
3d
webgpu
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webxr
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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Dec 18, 2020 - TypeScript
The Fastest DNN Running Framework on Web Browser
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Nov 24, 2020 - Python
cloudhead
commented
Jul 2, 2019
If the hello_triangle example is changed slightly to only draw the triangle once, and we change the color attachment's load_op to wgpu::LoadOp::Load instead of Clear, my expectation is that the result is the same, except that the green clear color is gone. However the result is that the red triangle only shows up every other frame, with blank frames in between.
Is this expected behavi
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Aug 11, 2020
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Dec 12, 2020 - TypeScript
A Typescript 3D library loosely based on three.js
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Dec 10, 2020 - TypeScript
Experimental Three.js WebGPU renderer
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Sep 15, 2020 - JavaScript
A WebGPU Engine for real-time rendering and GPGPU
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Dec 10, 2020 - TypeScript
Small examples of SPIR-V compatible WebGPU usage.
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Jul 17, 2020 - JavaScript
Cross-platform C++ example for WebGPU and Dawn
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Dec 19, 2020 - C++
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
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Sep 22, 2020 - JavaScript
Experimental Deno bindings to Mozilla's gfx-rs WebGPU implementation. See https://github.com/denoland/deno/issues/7863
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Nov 18, 2020 - TypeScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
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Oct 27, 2020 - C
Framework for playing around with rendering libraries in Rust
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Dec 17, 2020 - RenderScript
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Is your feature request related to a problem? Please describe.
Applications should have a way of figuring out if they can render to a particular format of image.
Describe the solution you'd like
Add a field to what
format.describe()returns that tells you if it is renderable.Describe alternatives you've considered
This would need to be a massive match on the users sid