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mmorpg

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azerothcore-wotlk
BarbzYHOOL
BarbzYHOOL commented Nov 27, 2020

Just a quick refactor idea, when we load (and reload) tables, it says

         sLog->outString("Re-Loading smthg definitions...");
  1. Imo we should replace "smthg" by something close to the table name or the exact table name
  2. We should replace "definitions" by "rows" as we are simply loading rows from the DB, no need to try to sound more intelligent than needed, let's be clear

Re

EPuncker
EPuncker commented Jul 1, 2020

First of all: its the duty of the datapack maker to make sure that their files are fine, but it won't hurt to have a few warnings about wrong values, even if the code already cap them.

so my simple request is: throw a console warning if "chance" is higher than 100 on monster xml file just like the staticattack flag does.

  • basically the 5 occurrences of (uniform_random(1, 100)) **in the

Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.

  • Updated Dec 19, 2020
  • C++

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Dec 18, 2020
  • C++
Core-Framework
Eastrall
Eastrall commented Sep 11, 2020

The FLYFF client tries to connect to the world server using the default 5400 port. This implies that the world servers cannot be hosted on the same machine.

In order to improve flexibility, Rhisis should provide an option to send the world servers port to the client once the CERTIFY packet is handled in the LoginServer.

mchekin
mchekin commented Sep 13, 2020

Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5

But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320

W

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