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- Arctic Code Vault Contributor
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December 2020
Created 32 commits in 4 repositories
Created a pull request in bevyengine/bevy that received 64 comments
Schedule v2
Draft Note This is a draft because I'm looking for feedback on this api. Please let me know if you can think of improvements or gaps. Bevy Schedule V2
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Opened 21 other pull requests in 2 repositories
bevyengine/bevy
16
merged
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- release 0.4.0
- update changelog
- add with_enter_stage (and other variants)
- fix multiple windows example
- Adopt a Fetch pattern for SystemParams
- Opt for MIT hecs licensing now that hecs supports it
- suppress wgpu warnings by default
- Improve usability of StateStage and cut down on "magic"
- Break out Visible component from Draw
- fix example bindings
- account for "still loading" textures in RenderResourceNodes
- fix scene loading
- Optimize Asset Gpu Data Transfer
- fix changed meshes
- Revert "Add Archetype TypeInfo::type_name accessor"
- hidpi swap chains
- Optimize Text rendering / SharedBuffers
bevyengine/bevy-website
4
merged
Reviewed 11 pull requests in 1 repository
bevyengine/bevy 11 pull requests
- run stretch's layout on physical coordinates to fix pixel alignment
- Optimize ShaderDefs updates
- Fix ci
- Allow windows to be maximized.
- attempt to deal with rounding issue when creating the swap chain
- Live reloading of shaders
- Document part of bevy_ecs::Commands
- Change`TextureAtlasBuilder` into expected Builder conventions
- Rename reflect 'hash' method to 'reflect_hash'
- Added FocusedWindow event and raw winit WindowEvents
- Test more areas of the codebase
Opened 1 issue in 1 repository
bevyengine/bevy
1
open
Answered 1 discussion in 1 repository
bevyengine/bevy
bevyengine/bevy