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game
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Required skills: Python
Difficulty: Medium
In AoE2's .dat format most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's .dat structure to the corresponding API object's member values. In short, every property from AoE2
The ScanDirectory method of FileScanner allocates pointers with new and returns raw pointers. It should use unique_ptr instead.
Note: Wait for #13444 resolution before working on this.
The method should have the signature:
func (t *UIWidgetSystem) Checkbox(checkedState bool) akara.EIDThe sprite should be created using UIWidgetSystem.spriteFactory.Sprite
the sprite path and palette should be hardcoded to:
- d2resource.Checkbox
- d2resource.PaletteFechar
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Dec 22, 2020 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
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Pick one of:
- ui/analyse
- ui/puzzle
- ui/round
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Temporarily set
noImplicitAnytotrueinui/.../tsconfig.json. -
To compile use
yarn run dev,yarn run dev --watchoryarn run tsc --noEmitinui/.... Fix
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Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
- any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
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Dec 15, 2020 - C#
Describe the bug
The hiking backpack requires 25 leather patches to craft, and gives just as many when disassembled, but gives upwards of 55 patches when just cut up.
Steps To Reproduce
Just cut up a hiking backpack with a cutting tool. Works even with a basic survivor with no skills using a pocket knife and a debug-spawned hiking backpack.
Expected behavior
For a hiking backp
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https://github.com/libgdx/libgdx/blob/bc314368a18e0c916437f3dd7b4172714e6abf8b/gdx/src/com/badlogic/gdx/math/BSpline.java#L133-L167