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heinezen
heinezen commented Dec 18, 2020

Required skills: Python

Difficulty: Medium

In AoE2's .dat format most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's .dat structure to the corresponding API object's member values. In short, every property from AoE2

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
lila
abstreet
dabreegster
dabreegster commented Nov 17, 2020

Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:

  • any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
jumjummju
jumjummju commented Dec 21, 2020

Describe the bug

The hiking backpack requires 25 leather patches to craft, and gives just as many when disassembled, but gives upwards of 55 patches when just cut up.

Steps To Reproduce

Just cut up a hiking backpack with a cutting tool. Works even with a basic survivor with no skills using a pocket knife and a debug-spawned hiking backpack.

Expected behavior

For a hiking backp

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