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simulation
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Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
- any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
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Don't bunde the data
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
To enable non-static behavior with the Pedestrian proto, the users have to add a dummy controllerArg value, which is odd and difficult to understand. We should implement a simpler way to do this, like for example add a mass field that would enable non-static behavior if the mass is greater t
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
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Hello,
I want to generate a trip and its reverse (from, to, departPos and arrivalPos are reversed ) as follows:
<trip id="0" depart="28239.00" from="C1D1" to="A0B0" departPos="10" arrivalPos="20"/>
<trip id="0" depart="28239.00" from="A0B0" to="C1D1" departPos="20" arrivalPos="10"/>
I used the random.uniform(0,60) function for generating the random values. All the lane's length are 60, b
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make MicrobeStage QuickSave() not allow quicksaving before stage is loaded and potential autosave is complete
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The sprite compiler function
sprite buildis inefficient with the way it builds a new g2.dat file. As this function is run every time we compile on the CI's. It may reduce compile times by improving it. See this link for more info on the sprite compiler: https://github.com/OpenRCT2/OpenRCT2/wiki/Sprite-compilerThe problem with the sprite build is that it opens adds an image and finally saves