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gdscript
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Slope Support
The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very
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The default keybindings that this mode assumes conflicts with what I've already setup. I suggest, that the default keybindings should be provided as keymap that the user can then bind it to a key. Also binding imenu should just be a suggestion, alike me, many would've already bound it to something else (in my case C-c i which this package rebinds to insert-file-path-at-point). its just too confu
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Jun 26, 2020 - Python
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In the story inspector (haven't tried this in my own code yet), selecting a choice doesn't display the text of the choice nor the text immediately following it in the output. For example, with The Intercept:
- They are keeping me waiting.
* Hut 14[]. The door was locked after I sat down.
I don't even have a pen to do any work. There's a copy of the morning's intercept in my pocket,
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.