multiplayer
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The sprite compiler function sprite build is inefficient with the way it builds a new g2.dat file. As this function is run every time we compile on the CI's. It may reduce compile times by improving it. See this link for more info on the sprite compiler: https://github.com/OpenRCT2/OpenRCT2/wiki/Sprite-compiler
The problem with the sprite build is that it opens adds an image and finally saves
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Dec 26, 2020 - C++
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Dec 24, 2020 - Go
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
ExternalDNS is not referenced as the address of the game server.
https://github.com/googleforgames/agones/blob/v1.10.0/pkg/gameservers/gameservers.go#L42-L57
In a situation where the game server is located in an IPv4 network and the
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Dec 22, 2020 - C++
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Dec 19, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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May 22, 2020 - C++
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Dec 23, 2020 - C++
Describe the feature you'd like
When saving a game, you should get a suggested savegame mentioning Campign-or-Skirmish, map name, opponent-count-if-skirmish, cheating-enabled-or-not
Describe why do you think it is needed
Coming up with a good name gets tedious.
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Dec 23, 2020 - C#
Is your feature request related to a problem? Please describe.
The evennia.prototypes.prototypes.search_prototype() method will fail to find a matching prototype if the supplied key has any uppercase characters.
Describe the solution you'd like
I think that the key given to the method could be fo
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Dec 25, 2020 - Java
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Aug 14, 2020 - JavaScript
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Dec 25, 2020 - JavaScript
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Oct 6, 2020 - C
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Dec 20, 2020 - C++
Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.
To reproduce
-- serverside
banIP = "192.168.1.69"Run that code and you will see and output similar to this:
[Server] banIP no longer works. Please manually update this. Refer to the wiki for details
Expected behaviour
It should only tell you tha
Static RPC methods
Describe the solution you'd like
Currently RPC methods cannot be static. There is no reason for that.
This feature is a great first issue for people wishing to contribute. It's fairly simple and allows to get dirty with the core of the MLAPI
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Dec 25, 2020 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Dec 24, 2020 - C++
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Dec 17, 2020 - Pascal
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Nov 27, 2020 - C++
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Aug 16, 2019 - C++
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Mar 21, 2017 - JavaScript
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Jul 11, 2020 - C
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Required skills: Python
Difficulty: Medium
In AoE2's
.datformat most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's.datstructure to the corresponding API object's member values. In short, every property from AoE2