Pinned
1,401 contributions in the last year
Activity overview
Contribution activity
December 2020
Created 35 commits in 5 repositories
Created 1 repository
- pchote/openra-web Ruby
Created a pull request in OpenRA/OpenRA that received 8 comments
Replace Travis-CI and Appveyor CI and packaging with GitHub Actions
New functionality: Takes advantage of the improved GH UI CI tests (compile/code style/yaml and lua checks) are performed on Windows as well as Linux
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−248
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8
comments
Opened 24 other pull requests in 2 repositories
OpenRA/OpenRA
19
merged
3
open
1
closed
- Remove vestigial translation plumbing.
- Port macOS release packages to .NET 5
- Fix an incorrect comment in install_assemblies_mono
- Remove custom palettes from building placement previews.
- Downscale framebuffer resolution for large world viewports.
- Fix bogus SpriteFrameType channel handling
- Replace invalid map tiles with the default on load.
- Fix docs.openra.net deployment (part 2)
- Fix docs.openra.net documentation workflow.
- Remove docs, wiki, itch deployment from release packaging.
- Switch mirror for nsis3 package.
- Fix infantry move animations *not* overriding the attack animation.
- Prevent Civilians from wandering onto Tiberium.
- Fix Neutral crushing checks.
- Fix TD SAM Site facings being reset when damaged while closed.
- Fix restart black screen race condition.
- AI Squad workarounds
- Fix WithDeliveryAnimation overriding sell animation.
- Fix rally point target line exit display.
- Expose Player.HomeLocation to the Lua API.
- Overhaul packaging scripts and helpers
- Evaluate exit distance from the exit cell instead of the spawn position.
- Fix infantry ignoring the default subcell when produced.
OpenRA/OpenRAWeb
1
merged
Reviewed 24 pull requests in 1 repository
OpenRA/OpenRA 24 pull requests
- Explicitly return on failure in make.ps1
- Added a Fluent based translation system
- Add support for net 5 for Windows
- Added voxel support to the assetbrowser
- Server DispatchOrdersToClients create frame once for all clients.
- Added UI cursor configuration to chrome metric
- Activity, fixes.
- feat: ActorSpawnManager.SpawnInterval supports 1 or 2 values
- Parse .aud file metadata correctly
- Improved BlankLoadScreen performance
- Updated SharpZipLib
- Allow custom system chat labels
- Add campaign-palettes to three missions
- Rename several MP traits
- Update MasterServerPinger to modern approach
- Enabled debug mode by default on Linux launch scripts
- Introduce loader for Meg V3 file format
- Fix MissionObjectives not properly ending the game
- ST Death Explosion Change
- Fix WithInfantryBody wrongly overwriting attack animations
- Rename Stances to Relationships in the yaml api
- Make Attack turn during its own tick
- Update float3 to readonly and use in modifier for parameters.
- Make WRot readonly and use in parameter modifier
Created an issue in OpenRA/OpenRA that received 5 comments
Medics play heal animation while moving
https://clips.twitch.tv/StrongMistyMooseJebaited Probably a regression from #18893.
5
comments
Opened 11 other issues in 2 repositories
OpenRA/OpenRA
8
open
1
closed
- -source.tar.bz2 packages are no longer generated
- Windows CI checks aren't failing on utility errors
- Serious performance issues on Exodus mission
- Yak freezes in air above submerged submarine
- Map editor adds Health: 100 to every actor that is updated
- Rallypoint lines are drawn from the exit cell instead of the spawn location
- Exit priorities were broken by the new closest-exit logic
- Crash when switching from a standard to a compat macOS build
- Vehicles cannot crush neutral (map placed) walls
Fauntleroy/openra-web
1
closed
1
open
2
contributions
in private repositories
Dec 10