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Have more control over colour tinting in materials, sprites, UI elements, particle effects etc
area: graphics
enhancement
#2557
opened Nov 13, 2020 by
yaustar
Non-directional lightmap baking results in black scene
area: graphics
bug
#2545
opened Nov 10, 2020 by
mvaligursky
When an asset gets an error when loading, should it be 'loaded'?
#2542
opened Nov 9, 2020 by
yaustar
GLB loaded textures show up as black on Brave browser
area: graphics
bug
#2540
opened Nov 9, 2020 by
yaustar
Lightmap baking generates incorrect shader, causing WebGL errors in Safari.
area: graphics
bug
#2539
opened Nov 8, 2020 by
Kulodo
Feature request: black or at least dark light within light cookies
#2538
opened Nov 6, 2020 by
FutureFireplace
scrollview#contentEntity returns the Entity id, not a pc.Entity
area: ui
bug
#2536
opened Nov 6, 2020 by
yaustar
Investigate function parameter validation for public Engine API
enhancement
#2529
opened Nov 4, 2020 by
mvaligursky
Clear coat rendering issues on iPhone 8 (but not iPhone 7)
area: graphics
bug
#2526
opened Nov 3, 2020 by
Christopher-Hayes
Should a trigger x rigidbody 'collision' also fire an event on the rigidbody?
area: physics
enhancement
#2509
opened Oct 30, 2020 by
yaustar
Create engine example to render lines
area: graphics
good first PR
#2508
opened Oct 29, 2020 by
mvaligursky
Update "Portal" engine example to not use obsolete functionality
area: graphics
enhancement
good first PR
#2494
opened Oct 23, 2020 by
mvaligursky
Create Sequencer / Timeline functionality to schedule things to take place
area: animation
feature request
#2492
opened Oct 23, 2020 by
mvaligursky
Add Ray Traced reflection implementation
area: graphics
feature request
#2487
opened Oct 21, 2020 by
raytranuk
Add Screen Space reflection implementation
area: graphics
feature request
#2486
opened Oct 21, 2020 by
raytranuk
Add in-editor rendering of reflection probes
area: graphics
feature request
#2485
opened Oct 21, 2020 by
raytranuk
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