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cmake
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多实例(主要是v2ray多实例)需求,主要是两个场景,且难以用其它方式替代。请拨冗考虑,未来是否可以增加此特性。
场景1、代理链式转发
在 #742 中关于代理链式转发的讨论,使用proxySettings代理出站流量的方向是对的,但在实操中,结合机场的订阅,需要将机场的信息编辑到复杂路由的json配置中,当切换线路时非常的麻烦。
我现在的做法,是机场的代理提供一个本地socks5服务,比如端口为10801,v2ray中配置一个socks协议的outbound,作为vmess的proxySetting。整个链路大致是这样的:
浏览器 ->
# 代理
socks://127.0.0.1:1080 -> vmess outbound (proxySetting on socks)-> socks outbound ->
#
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We are planning to upgrade from conan 1.22.4 to 1.31.4, but we are facing an issue with the detection of the package manager in OSInfo() because the detection mechanism was changed:
We are running opensuse with the zypper-aptitude package installed. Therefore, both checks within
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Context
When in a large channel with light-to-no-moderation, sometimes users will start recording without asking if anyone doesn't want to be recorded. When this happens, I typically mute myself / let go of the push-to-talk button.
Describe the feature you have in mind
I would like an option somewhere in the settings to have Mumble auto-mute whenever someone in the channel begins reco
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Machine object should return a reference to themselves (like in sklearn)
auto machine = pipeline->over(std::make_shared<NormOne>())
->composite()
->over(std::make_shared<MulticlassLibLinear>())
->over(std::make_shared<MulticlassOCAS>())
->then(stdBug Report
This happened on Windows with the Pro IDE. This is all I can see in the logs:
root ERROR Uncaught Exception: Error: 2 UNKNOWN: error getting port list from serial-discovery: read |0: The handle is invalid.
root ERROR Error: 2 UNKNOWN: error getting port list from serial-discovery: read |0: The handle is invalid.
at Object.callErrorFromStatus (c:\Users\kittaakos\Desktop\
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Describe the feature you'd like
When saving a game, you should get a suggested savegame mentioning Campign-or-Skirmish, map name, opponent-count-if-skirmish, cheating-enabled-or-not
Describe why do you think it is needed
Coming up with a good name gets tedious.
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Required skills: Python
Difficulty: Medium
In AoE2's
.datformat most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's.datstructure to the corresponding API object's member values. In short, every property from AoE2