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rts
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Original game source: Any
*Reproducible in the original Generals Zero Hour?
Multiplayer affected?
Are you using any mods? (like Gentool, Rise of the Reds or Contra)
Issue explanation
Plain string files cannot reliably be read from .big files as they rely on line ending conversions of text mode file IO and .big file contents c
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Flare improvements
The flares, spawnable with F1-F3, have some open improvement points:
- Should only be visible to teammates
- There should be a per-player flare limit (suggestion: 20)
- A sound should be played when a flare is spawned
- The custom flare spawned with F3 should open a text box that the user can type in while placing the flare
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Dec 24, 2020 - HTML
📦 Make a new item
Part 1: Design
Here is an example draft of an item specification:
"A cup of coffee. Drinking this will double attack speed for 5 seconds."
Suggest your item ideas below, in an issue that refers here (#8) or in chat.
Part 2: Code
Make a new equippable item.
Example PR: amethyst/shotcaller#14
🦹 Make a new Leader
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As it turns out, it's actually pretty common for the queue pop times to display incorrectly because of weirdly configured system time on the client side. Since knowing the exact pop to the millisecond isn't crucial, we should add a time delta to the matchmaker_info message as well. I suggest we leave the timestamp in so that the client implementation can choose which one to use.
I'd say call it
Surely an advertisement, but maybe fixing them also helps with my A*-pathfinding patch issue (emplace() on std::unordered_map).
electronicarts/CnC_Remastered_Collection#94
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Describe the feature you'd like
When saving a game, you should get a suggested savegame mentioning Campign-or-Skirmish, map name, opponent-count-if-skirmish, cheating-enabled-or-not
Describe why do you think it is needed
Coming up with a good name gets tedious.