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Nov 9, 2020
games
Here are 3,541 public repositories matching this topic...
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Dec 7, 2020
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Dec 28, 2020 - C++
Type of Issues (Enhancement, Error, Bug, Question)
Bug:
- Initialize Window
- Show it (
window.Read()) - Run
window.Disable() - The whole desktop environment freezes, nothing is clickable anymore
- Change to tty terminal and kill application
- Things are normal again
Operating System
Ubuntu 16.04 LTS 64 bit
Python version
Python 3.5.2
PySi
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Dec 23, 2020 - C++
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Dec 28, 2020 - Haskell
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Dec 17, 2020 - CMake
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Dec 25, 2020 - C#
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Nov 8, 2020 - Python
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Dec 23, 2020 - C++
Describe the bug
An Exception thrown in FinishLoadScene will cause loadingSceneAsync to not be cleared. This means FinishLoadScene will be called every frame assuming the error keeps being throw.
To Reproduce
- Throw inside one of the
FinishLoadSceneoverride methods - Load a Scene on the server using
ServerChangeScene FinishLoadScenemethods be called every frame
Describe the feature you'd like
When saving a game, you should get a suggested savegame mentioning Campign-or-Skirmish, map name, opponent-count-if-skirmish, cheating-enabled-or-not
Describe why do you think it is needed
Coming up with a good name gets tedious.
Add a filter to select a subset of threads.
Use SearchBox control with DelayedTextChanged event.
Hide all of the threads on the Timeline not containing specified string (should be case-insensitive).
Use space next to the Header row on the Timelne for the search box.
Code in: ThreadView.xaml.cs
https://codepo8.github.io/css-fork-on-github-ribbon/
Make it more obvious that people can contribute to this list via github. I think the current text-only link in the description is easy to skip over and miss.
(As this is an enhancement not a bug, I don't think i need to provide too much information.)
Although enemies in Super Mario don't have such animation either, as a more elegant platform game, it is better to add animations like kicking Tux when Tux collides them, because it can make the enemies more vivid.
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Dec 26, 2020 - C++
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
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The method should have the signature:
The sprite should be created using
UIWidgetSystem.spriteFactory.Spritethe sprite path and palette should be hardcoded to: