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Aug 25, 2020 - C++
in d2common/d2fileformats/d2mpq/mpq_stream.go, function decompressMulti
panics should instead bubble up errors to be handled gracefully
This is currently crashing the game if you walk outside of town.
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Jan 3, 2021 - C#
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Jan 1, 2021 - JavaScript
Description
The documentation for InputHandler::action_is_down says:
/// Returns true if any of the actions bindings is down.
///
/// If a binding represents a combination of buttons, all of them need to be down.
pub fn action_is_down<A>(&self, action: &A) -> Option<boo-
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Dec 11, 2020 - TypeScript
When working on a fix for #2755 I noticed that tags are being handled that cannot be used anyway, e.g. tags of disconnected changesets. Similarly, per-branch tags should be constrained to the checked out branch.
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Dec 30, 2020 - C++
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Jan 3, 2021 - Rust
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
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Dec 31, 2020 - Scala
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Nov 2, 2020
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Jan 3, 2021 - C++
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Dec 19, 2020
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Dec 18, 2020 - Pawn
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Feb 20, 2019 - C++
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Jan 3, 2021 - C++
Describe the bug
Minor bug involving passing a set as a kwarg to the msg method-- the set is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.
This does not work on set objects.
self.msg(locks=se
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Dec 21, 2020 - C++
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Oct 24, 2020 - C
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Jan 3, 2021 - JavaScript
hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out
Seek performance
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Required skills: Python
Difficulty: Medium
In AoE2's
.datformat most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's.datstructure to the corresponding API object's member values. In short, every property from AoE2