OpenGL
OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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Required skills: Python
Difficulty: Medium
In AoE2's .dat format most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's .dat structure to the corresponding API object's member values. In short, every property from AoE2
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MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
I've been treating tuShorten/tuWiden as a string-ish conversion between UTF16 and UTF 8, so I recommend this.
Here's the code; add it to the end of every tuShorten/tuWiden function.
if (out < (original_out + out_len)) out = 0;
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Description
I'd like to see Panda3D offer an interface to switch between system cursors, like the usual arrow cursor, the text cursor, or the finger cursor, for example.
Use Case
I'm working on a dear ImGui backend for Panda3D, and it would allow consistent cursor behavior in the dear ImGui interface while using only the Panda3D's interface. It would help for any Panda3D-based too
Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia
Hi,
Sorry for asking sceneform related bug here but since the repo is archived didn't have other options.
This is related to the sceneform related bug google-ar/sceneform-android-sdk#1039
My question is there a way to directly use filament to find the bones position that are exported in the model and