#
snes
Here are 188 public repositories matching this topic...
A shield for the Arduino Mega that can back up video game cartridges.
arduino
gba
gameboy
nes
snes
famicom
megadrive
n64
gameshark
mastersystem
satellaview
pcengine
wonderswan
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Jan 5, 2021 - C++
Screwtapello
commented
Nov 10, 2020
Currently when building bsnes on Linux with hiro=qt5, it complains about a bunch of deprecated functions that should be replaced with other, different functions. We should go through and do that.
Mesen-S is a cross-platform (Windows & Linux) SNES emulator built in C++ and C#
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Jul 9, 2020 - C++
A JavaScript project that generates all the Earthbound/Mother 2 backgrounds.
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Sep 14, 2020 - JavaScript
ROM Properties Page shell extension
gameboy
texture
wiiu
xbox
nes
snes
dreamcast
playstation
wii
mega-drive
shell-extension
vmu
nintendo-3ds
rom
nds
n64
3ds
virtualboy
nintendo-ds
amiibo
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Dec 19, 2020 - C++
bsnes fork that adds HD video features
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Jan 11, 2021 - C++
Open
Re-Design TV Banner
2
Swordfish90
commented
Sep 1, 2020
Honestly, the TV banner I designed doesn't look pretty. If someone with better image editing skills wants to take the lead on this one I'll be immensely grateful.
WebXR immersive console emulator w/ Retroach, Javascript, and WASM
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Aug 27, 2019 - JavaScript
Play retro video games on your Android TV!
android
emulator
nintendo
gameboy
nes
snes
arcade
genesis
emulator-frontend
retrogaming
android-tv
emulator-launcher
megadrive
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Oct 7, 2019 - Kotlin
bazzinotti
commented
Jul 27, 2020
Suggested by OPNA!
Use ${MAKE} -C instead of make -C
- make assumes that make can be found on the PATH and that the make that was used to invoke the build is the same one that's found on the PATH, which isn't a safe assumption. ${MAKE} afaict is an automatic variable pointing to the currently running make binary
- make breaks some metadata that make uses to properly pass on and manage som
A Super NES ROM Disassembler
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Nov 15, 2020 - C#
A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK.
c-plus-plus
gui
gameboy
graphics
game-development
tilemap
snes
gameboy-advance
gameboy-color
tilemap-editor
fltk
tileset
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Dec 18, 2020 - C++
Compression and decompression tools for NES, SNES, and Game Boy games by HAL Laboratory
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Apr 13, 2020 - C
Kirby's Dream Course / Kirby Bowl level editor (C++ / Qt)
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Sep 9, 2019 - C++
Source code recreation for the game Earthbound
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Dec 8, 2020 - Assembly
SatellaWave
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Mar 6, 2019 - C#
A set of unique color themes for Vim, VSCode, Atom, and Sublime
atom
atom-theme
vim
theme
screenshot
dark-syntax-theme
sublime
nintendo
lua
dark-theme
vscode
snes
vscode-theme
vim-colorscheme
color-themes
sublime-theme
editor-theme
intellij-theme
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Jan 11, 2021 - Lua
Multiplayer Bluetooth controllers adapter for retro video game consoles
adapter
nintendo
hid
esp32
bluetooth
gamecube
game-controller
snes
dreamcast
sega
playstation
saturn
atari
adaptive
adaptor
nintendo-64
pc-engine
3do
esp32-idf
turbografx-16
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Dec 27, 2020 - C
This is a higan/Verilator co-simulation example/framework
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Apr 17, 2018 - C++
Converts to and from tile based graphics from retro video game hardware
nintendo
gameboy
graphics
game-development
nes
snes
sega
retrogaming
famicom
megadrive
capcom
neogeo
sega-mega-drive
sega-genesis
16bit
snk
nintendo-snes
retro-hardware-systems
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Sep 6, 2020 - C++
SNES game engine in 65816 assembly, focusing on performance, flexibility, convenience
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Jun 4, 2018
Convert images to SNES Format with Palette
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Feb 10, 2015 - Objective-C
Various algorithms and other assorted pastries for the snes, mostly coprocessor stuff (SuperFX, DSP-1, SA-1 etc.)
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Feb 9, 2017 - Assembly
Epic Edit, Track Editor for Super Mario Kart (SNES)
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Dec 8, 2020 - C#
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https://github.com/libretro/blastem-libretro
Alternative Genesis Core with ARM support.