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sdl2

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xray-16
Xottab-DUTY
Xottab-DUTY commented Jan 7, 2021

After testing CDB cache (that was added in #698), we (me and testers) had found a small but sensible bug:
If we go, e.g., from the Zaton to the Yanov and back to the Zaton, the game won't find cached files until game restart.

This happens because FS.exist(*cdb_cache_file*) always return false in the current game session even if the file exist, because the filesystem doesn't know that they

zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

cxong
cxong commented Jun 14, 2016

Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.

Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.

  • GTA 1 & 2
  • Fire Fight
  • Crazy Taxi
dosbox-staging
dreamer
dreamer commented Nov 22, 2020

Help messages for various built-in commands are annoying mish-mash of styles and formatting. Plenty of documentation is simply missing (and users usually don't know where to find our manual file).

In #608 and #577 we improved the help messages for mount and imgmount. In the process, we established a nice, readable style for our help commands - now it's time to expand help for all remaining

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